UPS · Logistics · Consumer & Business UX

UPS Frequent User Rewards App

Designed a pro-rated cash-back rewards application for frequent and high-volume shippers, with fast category search for users, teams, companies, and custom groupings.

UPS Rewards & Volume Dashboard — overview screenshot
Client
UPS
Industry
Logistics
Employer
Cognizant
Type
Consumer + B2B
My Role
Lead UX Designer

The Problem

UPS wanted to reward its most loyal and highest-volume shippers with a pro-rated cash-back program — a meaningful benefit that could strengthen retention and usage among the customers who mattered most to the business. But a rewards program is only valuable if users can actually understand it, navigate it, and trust that their benefits are accurate.

The design challenge was twofold: create an intuitive rewards tables interface that surfaced the right data to each user type, and build a fast, flexible category search that could slice statistics by users, companies, teams, and other groupings without requiring complex manual filtering.

My Role & Approach

I led UX design for the entire rewards and volume application experience — from the rewards structure display to the category search and data table system. This project required balancing both consumer-facing clarity (individual shippers seeing their own benefits) with business-facing power (account managers and corporate customers viewing aggregate team and company data).

Two audiences, one design system: Individual users needed simplicity — "Here's what you've earned." Business accounts needed power — "Show me all teams in the Northeast by volume tier." The design had to serve both without feeling like two products stitched together.

User type mapping — individual vs business account flows
The application could be used by — individual shippers, team accounts, company accounts, and account managers
  • Mapped user types: individual shippers, team accounts, company accounts, and internal UPS account managers
  • Designed rewards tables showing pro-rated cash-back tiers clearly and transparently
  • Built a category search UX allowing quick filtering by user, company, team, region, and volume tier
  • Designed data views that scaled from a single user to large enterprise accounts
  • Ensured all rewards data was presented in plain language — no jargon, no confusion

Design Highlights

Rewards tables: Clear, tiered tables showing exactly what percentage of cash back a user or account earns at each volume level — designed so a first-time user could understand the program without reading a FAQ.

Rewards tier table — pro-rated cash-back display
Rewards tier table — clear, scannable cash-back tiers for individual and business accounts

Category search: A fast, keyword-driven search with category filtering allowed account managers to quickly find any user, team, or company and view their current standing, volume history, and rewards balance — no complex query building required.

Category search — user, team, company filtering
Category search — fast filtering by user, company, team, region, and volume tier

Scalable data views: The same design system handled a single consumer's rewards summary and a corporate account's breakdown of 200 team members — adapting layout and information density to the context rather than using separate interfaces.

Individual consumer rewards summary
Individual consumer rewards summary
Corporate account team breakdown view
Corporate account — team member breakdown & aggregate data

Outcomes

Designed a full rewards and volume application from product Admin comps — menus, tiered cash-back tables, category search, and scalable data views for individual through enterprise accounts.
Solved a long-standing need: a rewards program that had languished in concepts, finally had a coherent, user-centered structure with transparent rewards logic.
User types — individual shippers and large enterprise accounts — served by a single, scalable design system without feeling like two separate products.
The design shown here reflects the work as delivered at handoff. Post-handoff, marketing additions altered the UI before production — those changes were made after this engagement ended.

Skills & Tools

Consumer UX B2B Dashboard Design Search & Filter UX Data Tables Rewards Program Design Figma User Research Prototyping
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